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GMP costs more mana and gives more damage penalty so LMP is preferred.īane - Enfeeble - Despair - Swift Affliction - Arcane Surge - Efficacyįlesh and Stone (Sand Stance)- Malevolence - Temporal Chain - Blasphemy (1)įlesh and Stone (Sand Stance) - Malevolence - (Vaal) Purity of Ice/(Vaal) Purity of Fire - Vaal Grace - Enlighten (lv 3 or 4) (2)įlesh and Stone (Sand Stance) - Malevolence - Vaal Grace - any Vaal skill/Contagion/Clarity (3) The utility includes firing 3 ED projectiles to cover more monsters, which is helpful during Legion encounters, deep delve and tough maps. LMP can be used instead of Void Manipulation if damage feels good enough in tough contents. Any gems gated by Str/Dex requirement can be leveled up to the limit.Įssence Drain - Efficacy - Swift Affliction - Controlled Destruction - Empower - Void Manipulation or Lesser Multiple Projectiles Arcane Surge should be at lv 7 to proc after 1 Bane cast. Most gems are best to have at lv 21, but usually lv 20 is enough. Mapping: Soul of Lunaris Minor Gods and Soul of Garukhan/RyslathaĪll gems are at 20% quality (or more if you corrupt them into higher quality) unless otherwise stated. Shaper & Hard Boss: Soul of Lunaris /Soul of Solaris and Soul of Tukohama/Ralakesh
![chaos dmg poe chaos dmg poe](https://i.imgur.com/KJRTXGs.png)
Essence Drain can miss against fast-moving bosses, has very limited AoE and requires re-casting the skill sometimesĪscendancy: Void Beacon -> Profane Bloom -> Malediction -> Withering Presence
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Min-maxing with double corruptions is very expensive for high-end gear, and build only shines with certain investments and at higher levels Not quite beginner-friendly and takes time to learn all mechanics and gearing in the build (but worry not, this guide is designed comprehensively so that beginners can follow through)